Found 2 relevant results in 1.27s where lecturer="Matthias Müller"

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251-0543-00L 2003W , 2004W , 2005W 5 Credits

Introduction to fundamental methods in computer graphics with a focues on image synthesis and the standard 3D graphics pipeline. Covered topics: Transformations and projections, homogeneous coordinates, color models, light sources, scan conversion, clipping and visibility, local and global shading models, texture mapping, antialiasing

2003W
2004W

Physically-based Simulation in Computer Graphics

Physikalisch-basierte Simulation in der Computer Graphik

251-0546-00L 2005S , 2006S , 2006W , 2007W , 2008W 5 Credits BSC , DS , MSC , WBZ D-MATH , D-INFK

Introduction to physically-based animation in computer graphics. Wewill give an overview of fundamental methods and algorithms. Thepractical exercises consist of a small group project resulting ina simple interactive 3D game or demo scene.

2005S
2006S
2006W
2007W