Found 2 relevant results in 1.27s where lecturer="Matthias Müller"
Introduction to Computer Graphics
Graphische Datenverarbeitung I
Introduction to fundamental methods in computer graphics with a focues on image synthesis and the standard 3D graphics pipeline. Covered topics: Transformations and projections, homogeneous coordinates, color models, light sources, scan conversion, clipping and visibility, local and global shading models, texture mapping, antialiasing
Physically-based Simulation in Computer Graphics
Physikalisch-basierte Simulation in der Computer Graphik
Introduction to physically-based animation in computer graphics. Wewill give an overview of fundamental methods and algorithms. Thepractical exercises consist of a small group project resulting ina simple interactive 3D game or demo scene.