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251-0546-00L 5 Credits BSC , DS , MSC D-MATH , D-INFK
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Physically-based Simulation in Computer Graphics

Physikalisch-basierte Simulation in der Computer Graphik

VVZ CR n/a

Last Updated: 2026-02-05 15:07:01

Abstract

Introduction to physically-based animation in computer graphics. Wewill give an overview of fundamental methods and algorithms. Thepractical exercises consist of a small group project resulting ina simple interactive 3D game or demo scene.

Objective

Introduction to physically-based animation in computer graphics. We will give an overview of fundamental methods and algorithms. The practical exercises consist of a small group project resulting in a simple interactive 3D game or demo scene.

Content

The lecture covers topics in interactive physically-based modeling, such as particle systems, mass-spring models, finite difference and finite element methods. These approaches are used to represent and simulate deformable objects or fluids in real time with applications in 3D games and medical systems. Furthermore, the lecture covers topics such as rigid body dynamics, collision detection, and fracture simulation.

General Information

Language
English
Levels
BSC , DS , MSC
Frequency
Yearly recurring

Examination

Type
session examination
Mode
oral 15 minutes

Course Components

Type Title Time & Place Hours
lecture Physikalisch-basierte Simulation in der Computer Graphik
  • Mon 10:15-12:00 (IFW A 32.1)
2 h weekly
exercise Physikalisch-basierte Simulation in der Computer Graphik
  • Mon 12:15-13:00 (IFW A 32.1)
1 h weekly

Offered In