Found 3 relevant results in 3.76s where lecturer="Bernhard Thomaszewski"

Search options
Showing results ordered by
Results view
263-5807-00L 2025S , 2026S 8 Credits BSC , MSC , WBZ D-ITET , D-INFK , D-MAVT , D-MATH

This course covers fundamentals of physics-based modelling and numerical optimization from the perspective of character animation and robotics applications. The methods discussed in class derive their theoretical underpinnings from applied mathematics, control theory and computational mechanics, and they will be richly illustrated with examples.

2025S
263-5806-00L 2020S , 2021S , 2022S , 2023S , 2024S , 2025S , 2026S 8 Credits BSC , MSC , WBZ D-ITET , D-INFK , D-ERDW , D-MAVT , D-MATH , D-PHYS

This course covers the core technologies required to model and simulate motions for digital humans. The curriculum includes human body modeling, human motion capture, data-driven human motion synthesis, and ML-based generative models. Each topic will be extensively illustrated with examples to provide a comprehensive understanding of the subject matter.

2020S
2021S
2022S
2023S
2024S
2025S
252-0546-00L 2020W , 2021W , 2022W , 2023W , 2024W , 2025W , 2026W 5 Credits BSC , MSC , WBZ D-INFK , D-MATH

This lecture provides an introduction to physically-based animation in computer graphics and gives an overview of fundamental methods and algorithms. The practical exercises include three assignments which are to be solved in small groups. In an addtional course project, topics from the lecture will be implemented into a 3D game or a comparable application.

2020W
2021W
2022W
2023W
2024W
2025W