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Physically-Based Simulation in Computer Graphics
Last Updated: 2026-02-05 16:01:46
Abstract
This lecture provides an introduction to physically-based animation in computer graphics and gives an overview of fundamental methods and algorithms. The practical exercises include three assignments which are to be solved in small groups. In an addtional course project, topics from the lecture will be implemented into a 3D game or a comparable application.
Objective
This lecture provides an introduction to physically-based animation in computer graphics and gives an overview of fundamental methods and algorithms. The practical exercises include three assignments which are to be solved in small groups. In an addtional course project, topics from the lecture will be implemented into a 3D game or a comparable application.
Content
The lecture covers topics in physically-based modeling, such as particle systems, mass-spring models, finite difference and finite element methods. These approaches are used to represent and simulate deformable objects or fluids with applications in animated movies, 3D games and medical systems. Furthermore, the lecture covers topics such as rigid body dynamics, collision detection, and character animation.
Resources
Learning Materials (Links)
- Main link
- Kurs-Webseite
General Information
- Language
- English
- Levels
- BSC , MSC , WBZ
- Frequency
- Yearly recurring
Examination
- Type
- session examination
- Mode
- written 120 minutes
- Aids
- Keine HilfsmittelPrüfung im selben Raum
Course Components
| Type | Title | Time & Place | Hours |
|---|---|---|---|
| lecture | Physically-Based Simulation in Computer Graphics |
|
2 h weekly |
| exercise | Physically-Based Simulation in Computer Graphics |
|
1 h weekly |
| independent project | Physically-Based Simulation in Computer Graphics | No time listed | 1 h weekly |