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Digital Humans
Last Updated: 2026-06-01 11:33:07
Abstract
This course covers the core technologies required to model and simulate motions for digital humans. The curriculum includes human body modeling, human motion capture, data-driven human motion synthesis, and ML-based generative models. Each topic will be extensively illustrated with examples to provide a comprehensive understanding of the subject matter.
Objective
Students will learn how to estimate human pose, shape, and motion from videos and create basic human avatars from various visual inputs. Students will also learn how to represent and algorithmically generate motions for digital characters. The lectures are accompanied by exercise sessions and a capstone project.
Content
- Basic concepts of 3D representations - Human body/hand models - Human motion capture; - Neural rendering - Transformers - Generative models for digital humans
Resources
Learning Materials (Links)
- Main link
- Information
General Information
- Language
- English
- Levels
- BSC , MSC , WBZ
- Frequency
- Yearly recurring
Examination
- Type
- graded semester performance
Course Components
| Type | Title | Time & Place | Hours |
|---|---|---|---|
| lecture | Digital Humans |
|
3 h weekly |
| exercise | Digital Humans |
|
2 h weekly |
| independent project | Digital Humans | No time listed | 2 h weekly |
Offered In
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Weitere Wahlfächer aus den Vertiefungsgebieten (RW Master) (227-0662-00L und 227-0662-10L sind nur zusammen anrechenbar)
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Fachspezifische Vertiefung (Es müssen mindestens 20 KP aus den Deep Track Lerneinheiten absolviert werden. Überzählige KP können für Wahlfächer angerechnet werden.)
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Vertiefungsfächer Robotics (Diese LE's können sowohl als Vertiefungsfach als auch als Wahlfach angerechnet werden.)
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