Found 2 relevant results in 1.64s where lecturer="Vinicius da Costa de Azevedo"
The course provides an introduction to physics simulations and in particular discusses the fundamentals and numerical solution of an Eulerian fluid simulation. The students will implement the discussed techniques by extending the provided code framework.
This lecture provides an introduction to physically-based animation in computer graphics and gives an overview of fundamental methods and algorithms. The practical exercises include three assignments which are to be solved in small groups. In an addtional course project, topics from the lecture will be implemented into a 3D game or a comparable application.