Found 2 relevant results in 1.91s where lecturer="Mario Ulrich Botsch"
This course covers some of the latest developments in geometric modeling and surface representations. Topics include surface modeling based on triangle meshes, mesh generation, subdivision schemes, mesh fairing and simplification, multiresolution methods, and interactive shape editing.
Physically-based Simulation in Computer Graphics
Physikalisch-basierte Simulation in der Computer Graphik
Introduction to physically-based animation in computer graphics. Wewill give an overview of fundamental methods and algorithms. Thepractical exercises consist of a small group project resulting ina simple interactive 3D game or demo scene.