Found 23 relevant results in 2.85s where lecturer="François Charbonnet"

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052-1145-26L 2026W 14 Credits BSC D-ARCH

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052-1145-23L 2023W 14 Credits BSC D-ARCH

"Italian may be "such children" but their tar-babies are not physical pain or coldness; they want an absence of history, they want to start fresh. When they designed those big palaces in Rome they must have known all along about hope and death, but they were so graceful they made it look easy."—Babitz, Eve. Slow Days, Fast Company. Rain. 1977.

052-1146-26L 2026S 14 Credits BSC D-ARCH

PATHFINDER 8 is dedicated to the timeless city of ATHENS: its intricate history, morphology, mythology… all canonical spatial parameters suggested by Lefebvre: political, sociological, anthropological, economical, temporal. Our interest will focus both on the banal and the sublime, on habits and exceptions, individual rites and social encounters.

052-1146-25L 2025S 14 Credits BSC D-ARCH

PATHFINDER 6 is dedicated to the timeless city of BERLIN: its intricate history, morphology, mythology… all canonical spatial parameters suggested by Lefebvre: political, sociological, anthropological, economical, temporal. Our interest will focus both on the banal and the sublime, on habits and exceptions, individual rites and social encounters.

052-1145-25L 2025W 14 Credits BSC D-ARCH

“[...] we have to admit to the fact that Hong Kong was invented. It was one of the most marvelous inventions in human history. Hong Kong has been a work of fiction from its very beginning.”– Dung Kai-Cheung, Atlas: The Archeology of an Imaginary City (2017)

052-1146-24L 2024S 14 Credits BSC D-ARCH

PATHFINDER 4 is dedicated to the timeless city of LOS ANGELES: its intricate history, morphology, mythology… all canonical spatial parameters suggested by Lefebvre: political, sociological, anthropological, economical, temporal.* Our interest will focus both on the banal and the sublime, on habits and exceptions, individual rites and social encounters.

052-1145-24L 2024W 14 Credits BSC D-ARCH

"How far does Tokyo go? A solid two hours by train from home – and I’m still in Tokyo?"—Furukawa, Hide. Slow Boat. 2017.

052-1146-20L 2020S 14 Credits BSC D-ARCH

A theoretical or experimental quantity, condition, or factor that does not vary in specified circumstances.Variable [vair-ee-uh-buhl]A quantity or function that may assume any given value or set of values.

052-1145-20L 2020W 14 Credits BSC D-ARCH

Dionysos/Apollo is to become a rambling exploration on the lookout for an urban environment beyond reasonable or irrational, good and evil. Considering humankind as embedded in (and dependent on) its geological era, we look upon history’s intertwined layers as torpid raw potential to be fully deployed, appropriated and composed with – joyfully disrespecting historical authenticity.

052-1146-21L 2021S 14 Credits BSC D-ARCH

The semester "Apollo" aims at designing erratic hyper-contexts generated by hypothetical ruling incentives: as a marker of singularities, it is to become the passionate catalogue raisonné of elemental urban idiosyncrasies.

052-1145-21L 2021W 14 Credits BSC D-ARCH

This semester aims at both designing erratic hyper-contexts generated by hypothetical ruling incentives, and the obsessive recording of their past and present traces of erasures and becomings.

052-1146-22L 2022S 14 Credits BSC D-ARCH

"Difference/Repetition" invokes identity and sameness, evolution and change, patterns and habits, originality and copy, time and recurrence, beat and rhythm. All things seemingly constant, all shades of their endless variations. How may such abstract notions contribute to shape immaterial processes and crystallize timeless and paradigmatic urban environments?

052-1145-22L 2022W 14 Credits BSC D-ARCH

Focus on the city of London: Rich history, possibilities. As the framework of our prospective investigation, it shall evoke an array of fantasies and trigger multiple narrative potentials.The careful and critical consideration of architectural paragons, socio-economical dynamics, geopolitical shifts, further endowed with the lure of fiction shall initiate new beginnings to alternate (hi)stories.

052-1146-23L 2023S 14 Credits BSC D-ARCH

PATHFINDER 2 focuses on the city of Istanbul: its rich history, morphology, mythology… all canonic spatial perimeters as suggested by Lefebvre: political, sociological, anthropological, economical. As the framework of our prospective investigation, it evokes an array of fantasies and triggers multiple narrative potentials.

Dead Draw*

Territories of Play - Dead Draw

052-0561-23L 2023W 2 Credits BSC D-ARCH

The course aims at studying the correlation between board games (limited to a fixed geometric area but unlimited in their permutations) and the architectural grid (this 'architecture without a substance' yet more durable than any built work).

Focus Work Design and Architecture (IEA)

Vertiefungsarbeit Entwurf und Architektur (IEA)

063-0566-00L 2026S , 2026W 6 Credits MSC D-ARCH

Focus works are executed in the fields of expertise of the institures of D-ARCH. The content can be proposed by the students; it will be set bey the professors of the institutes in consultation with the students. The content of a focus work can refer to an elective course or be freely chosen.

2026W

Lecture Series in Design and Architecture: Miscellaneous Topics

Ringvorlesung Entwurf und Architektur: Gemischte Themen

063-0501-00L 2020W BSC , MSC D-ARCH

Lecture series of the institute for Design in Architecture. Topic in autumn semester 2020: Miscellaneous topics.

052-0561-22L 2022W 2 Credits BSC D-ARCH

The course stresses the scenographic aspect of game environments and their relation to architecture. Game sets –be it virtual or material– will be explored in their spatial behaviour and their prosthetic impact on the player: as décor or field, loaded with rules, limits and opportunities.

052-0562-22L 2022S 2 Credits BSC D-ARCH

This seminar will challenge students to take a complementary look onto the built environment through the lenses of Gaming, focusing on specific episodes in order to draw relations between the notions of Play/Game, Society and Architecture.

052-0562-00L 2021S 2 Credits BSC D-ARCH

This seminar will challenge students to take a complementary look onto the built environment through the lenses of Gaming, focusing on specific episodes in order to draw relations between the notions of Play/Game, Society and Architecture.

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