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052-0561-22L 2 Credits BSC D-ARCH

Territories of Play - Mise-En-Scène

Number of participants limited to 18
VVZ CR n/a

Last Updated: 2026-02-05 16:00:52

Abstract

The course stresses the scenographic aspect of game environments and their relation to architecture. Game sets –be it virtual or material– will be explored in their spatial behaviour and their prosthetic impact on the player: as décor or field, loaded with rules, limits and opportunities.

Objective

The course will look into the backdrop qualitites of various games and how they interact with the players. The course will be structured into three distinct and complementary moments: 1. Portraying of an existing game 2. Extrapolating of a specific feature of the game scenography. 3. Application on an real world situation. In “Junk Space” Rem Koolhaas unmasked the current condition of architecture on a global scale: The contraction into a hollow surface that is in constant transformation, with an overwhelming emphasize on effects, light, sounds and odours. Atmosphere without material. Games go even further as their scenography is liberated from architectures biggest burden: substance and gravity. What spatial phenomena take place in the ever more present game environments? The course is echoing a fascinating genealogy that runs through the history of architecture itself: Dematerialisation, Scenography, Limits, Thresholds, Gib doors, Hidden rules, Trompe-l‘œil, Illusions, Décor, Frescos, Marbleising, etc.

Resources

Lecture Notes

Folder for File Exchange incl. Reader and Extended Bibliography:https://shared.ethz.ch/s/9cyiX3RXWPcKGkn

Learning Materials (Links)

General Information

Language
English
Levels
BSC
Frequency
Semesterly recurring

Examination

Type
graded semester performance

Registration & Places

Max Places
18

Course Components

Type Title Time & Place Hours
seminar Territories of Play - Mise-En-Scène
No course 27.10. (seminar week) and in the last two semester weeks (final critiques).
  • Thu 17:45-19:30 (HCI F 2)
2 h weekly

Offered In