Found 3 relevant results in 2.54s where lecturer="Bob Sumner"
This course covers some of the latest developments in geometric modeling and surface representations. Topics include surface modeling based on triangle meshes, mesh generation, subdivision schemes, mesh fairing and simplification, multiresolution methods, and interactive shape editing.
The goal of this course is the in-depth understanding of the technology and programming underlying computer games. Students gradually design and develop a computer game in small groups and get acquainted with the art of game programming.
The goal of this course is the in-depth understanding of the technology and programming underlying computer games. Students gradually design and develop a computer game in small groups and get acquainted with the art of game programming.