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Game Programming Laboratory
Last Updated: 2026-02-05 15:41:56
Abstract
The goal of this course is the in-depth understanding of the technology and programming underlying computer games. Students gradually design and develop a computer game in small groups and get acquainted with the art of game programming.
Objective
The goal of this new course is to acquaint students with the technology and art of programming modern three-dimensional computer games.
Content
This course addresses modern three-dimensional computer game technology. During the course, small groups of students will design and develop a computer game. Focus will be put on technical aspects of game development, such as rendering, cinematography, interaction, physics, animation, and AI. In addition, we will cultivate creative thinking for advanced gameplay and visual effects. The "laboratory" format involves a practical, hands-on approach with traditional lectures. We will meet once a week to discuss technical issues and to track progress. For development we use MonoGames, which is a collection of libraries and tools that facilitate game development. While development will take place on PCs, we will ultimately deployour games on the Xbox One console. At the end of the course we will present our results to the public.
Resources
Lecture Notes
Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton
Learning Materials (Links)
- Main link
- Information
General Information
- Language
- English
- Levels
- BSC , MSC
- Frequency
- Yearly recurring
Examination
- Type
- ungraded semester performance
Course Components
| Type | Title | Time & Place | Hours |
|---|---|---|---|
| practical/laboratory course | Game Programming Laboratory |
|
9 h weekly |