Found 8 relevant results in 2.72s where lecturer="Andreas Kunz"
Students develop and build a product from A-Z! They work in teams and independently, learn to structure problems, to identify solutions, system analysis and simulations, as well as presentation and documentation techniques. They build the product with access to a machine shop and state of the art engineering tools (Matlab, Simulink, etc).
Colloquium on Manufacturing Technology
Fertigungstechnisches Kolloquium
Future training on selected current topics of the manufacturing technology. Per afternoon a selected topic is presented in several lectures, by the majority by experts from the industry. The students prepare a summary of the lectures given and prepare themselves on the basis of these lectures and own information search.
Students develop and build a product from A-Z! They work in teams and independently, learn to structure problems, to identify solutions, system analysis and simulations, as well as presentation and documentation techniques. They build the product with access to a machine shop and state of the art engineering tools (Matlab, Simulink, etc).
The lecture follows the value added process sequence of electric and electronic components. It contains: Development of electric and electronic circuits, design of electronic circuits on printed circuit boards as well as in hybrid technology, integrated test technology, planning of production lines, production of highly integrated electronic on a wafer as well as recycling.
The students learn the application of the event-based and computer-based simulation for layout and improvement of production facilities by means of practical examples and by using the so-called «Digital Twin» within the context of «Industry 4.0». They learn how virtual and mixed reality tools can be used together with the Digital Twin to plan and support the operation of a production line.
Virtual Reality in the Product-Development-Process
Visualisierung, Simulation und Interaktion im Digitalen Produkt
Technology of Virtual Reality. Human factors, Generation of virtual worlds, Lighting models, Collision detection, Display systems, Acousticsystems, Tracking, Haptics and tactile interaction, Motion platforms, Virtual prototypes, Data exchange, VR systems, Augmented reality, Collaboration systems; VR and Design; Implementation of VR in industry.
Technology of Virtual Reality. Human factors, Creation of virtual worlds, Lighting models, Display- and acoustic- systems, Tracking, Haptic/tactile interaction, Motion platforms, Virtual prototypes, Data exchange, VR Complete systems, Augmented reality, Collaboration systems; VR and Design; Implementation of the VR in the industry; Human Computer Interfaces (HCI).
This lecture provides deeper knowledge on the possible applications of virtual reality, its basic technolgy, and future research fields. The goal is to provide a strong knowledge on Virtual Reality for a possible future use in business processes.