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151-0306-00L 4 Credits BSC , MSC D-HEST , D-ARCH , D-MAVT , D-PHYS , D-INFK , D-MATH , D-ITET
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Visualization, Simulation and Interaction - Virtual Reality I

Lecturers & Examiners: Prof. Dr. Andreas Kunz
VVZ CR 4.2

Last Updated: 2026-02-05 16:08:41

Abstract

Technology of Virtual Reality. Human factors, Creation of virtual worlds, Lighting models, Display- and acoustic- systems, Tracking, Haptic/tactile interaction, Motion platforms, Virtual prototypes, Data exchange, VR Complete systems, Augmented reality, Collaboration systems; VR and Design; Implementation of the VR in the industry; Human Computer Interfaces (HCI).

Objective

The product development process in the future will be characterized by the Digital Product which is the center point for concurrent engineering with teams spreas worldwide. Visualization and simulation of complex products including their physical behaviour at an early stage of development will be relevant in future. The lecture will give an overview to techniques for virtual reality, to their ability to visualize and to simulate objects. It will be shown how virtual reality is already used in the product development process. • Students are able to evaluate and select the most appropriate VR technology for a given task regarding: o Visualization technologies displays/projection systems/head-mounted displays o Tracking systems (inertia/optical/electromagnetic) o Interaction technologies (sensing gloves/real walking/eye tracking/touch/etc.) • Students are able to develop a VR application • Students are able to apply VR to industrial needs • Students will be able to apply the gained knowledge to a practical realization • Students will be able to compare different operation principles (VR/AR/MR/XR)

Content

Introduction to the world of virtual reality; development of new VR-techniques; introduction to 3D-computergraphics; modelling; physical based simulation; human factors; human interaction; equipment for virtual reality; display technologies; tracking systems; data gloves; interaction in virtual environment; navigation; collision detection; haptic and tactile interaction; rendering; VR-systems; VR-applications in industry, virtual mockup; data exchange, augmented reality.

Resources

Lecture Notes

A complete version of the handout is also available in English.

Learning Materials (Links)

General Information

Language
English
Levels
BSC , MSC
Frequency
Yearly recurring

Examination

Type
end-of-semester examination
Mode
written 120 minutes
Aids
None

Course Components

Type Title Time & Place Hours
lecture with exercise Visualization, Simulation and Interaction - Virtual Reality I
Start in the second week of the Semester.
  • Thu 14:15-18:00 (ML H 44)
4 h weekly

Offered In