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Advanced Image Synthesis
Last Updated: 2026-02-05 15:10:04
Abstract
The goal is to get in-depth understanding of actual problems and research topics in the field of image synthesis and rendering techniques.This course covers the following topics: raytracing, radiosity and global illumination methods, image- and video-based rendering, including lightfields, lumigraphs, image and video cutout techniques and 3D video, as well as non-photorealistic rendering.
Objective
The goal is to gain in-depth understanding of actual problems and research topics in the field of image synthesis and rendering techniques.
Content
This course provides a broad overview of the theory and practice of advanced image synthesis and rendering techniques with a focus on real-time applications such as computer games and interactive virtual worlds, as well as capturing and re-rendering real-world events. The introductory part covers classic and physically-based rendering algorithms, such as raytracing, radiosity and global illumination methods. Most of the course will discuss current techniques and results in image- and video-based rendering, including lightfields, lumigraphs, image and video cutout techniques and three-dimensional video, as well as non-photorealistic rendering.
Resources
Lecture Notes
Copies of the presented slides will be available for download.
Literature
Real-time Rendering & Computer Games: 1. Thomas Akenine-Möller, Eric Haines, "Real-time Rendering", A.K. Peters Ltd., 2nd edition, ISBN 1568811829, list price $59 ( http://www.realtimerendering.com ), 2002. 2. David H. Eberly: "3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics", Morgan Kaufmann, ISBN 1558605932, list price $77.95, 2000. 3. Alan Watt, Fabio Policarpo, "3D Games: Real-Time Rendering and Software Technology", Volume 1, Addison Wesley, ISBN: 0201619210, list price $73.20, 2000. 4. Alan Watt, Fabio Policarpo, "3D Games, Volume 2: Animation and Advanced Real-time Rendering", Volume 2, Addison Wesley, ISBN: 0201787067, list price $70.80, 2003. Physically-based Rendering: 1. Matt Pharr and Greg Humphreys, "Physically Based Rendering: From Theory to Implementation", Morgan-Kauffmann, ISBN 012553180X, list price $79.95 ( http://pbrt.org ), 2004. 2. Andrew S. Glassner, "Principles of Digital Image Synthesis", Morgan-Kauffmann, ISBN: 1558602763, list price $150, ( http://www.glassner.com/andrew/writing/books/podis.htm ) 1995.
General Information
- Language
- English
- Frequency
- Yearly recurring
Examination
- Type
- session examination
- Mode
- oral 15 minutes
Course Components
| Type | Title | Time & Place | Hours |
|---|---|---|---|
| lecture | Advanced Image Synthesis |
|
2 h weekly |
| exercise | Advanced Image Synthesis |
|
1 h weekly |