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Real Time Graphics and Animation
Last Updated: 2026-02-05 14:59:55
Abstract
This seminar will cover the latest research in advanced rendering and computer animation with a focus on real-time applications such as computer games.Specific topics include: real-time raytracing, image- and video-based rendering, non-photorealistic rendering, level-of-detail rendering, collision detection, physics-based animation, real-time animation, motion transfer, skinning.
Objective
The goal is to get in-depth understanding of actual problems and research topics in the field of real-time computer graphics and animation.
Content
This seminar will cover the latest research in advanced rendering and computer animation with a focus on real-time applications such as computer games and interactive virtual worlds. We focus on work that has recently been published at ACM SIGGRAPH, the most important computer graphics conference worldwide. The publications cover areas in real-time rendering such as real-time raytracing, image-based rendering, video-based rendering, non-photorealistic rendering, hierarchical methods, level-of-detail rendering, culling methods, and collision detection. In the field of computer animation we will discuss research in the field of physics-based animation, real-time animation, motion transfer, and skinning.
Resources
Lecture Notes
no script
Literature
- David H. Eberly: "3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics", Morgan Kaufmann, ISBN 1558605932, list price $77.95 - Thomas Akenine-Möller, Eric Haines, "Real-time Rendering", A.K. Peters Ltd., 2nd edition, ISBN 1568811829, list price $59 ( http://www.realtimerendering.com ).
General Information
- Language
- German
- Frequency
- Yearly recurring
Examination
- Type
- graded semester performance
Course Components
| Type | Title | Time & Place | Hours |
|---|---|---|---|
| seminar | Real Time Graphics and Animation |
|
2 h weekly |