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Graphische Datenverarbeitung II
Last Updated: 2026-02-05 15:02:39
Objective
To teach state-of-the-art computation methods for image generation as well as for geometric and physically based modeling.
Content
This course covers advanced topics in computer graphics including: Global illumination, ray tracing, radiosity, stochastic methods; point-based modelling, rendering of point models, surfels; image-baed rendering; isosurfaces, ray-casting of volume data, volume visualization based on texture mapping; vector field visualization, streamlines, line integral convolution; feature-based visualization.
Resources
Literature
Visualization - Will Schroeder, Ken Martin, Bill Lorensen, The Visualization Toolkit An Object-Oriented Approach To 3D Graphics, 3rd edition, 520 pages, printed in full color, includes CD-ROM with software/data updated for VTK version 4.2, ISBN 1-930934-07-6 Kitware, Inc. publishers. - Gregory M. Nielson, Heinrich Muller, Hans Hagen, Scientific Visualization: Overviews, Methodologies, and Techniques , 577 pages, IEEE Press, 1997. Real-time Rendering - Thomas Akenine-Möller, Eric Haines, "Real-time Rendering", A.K. Peters Ltd., 2nd edition, ISBN 1568811829, list price 59. http://www.realtimerendering.com
General Information
- Language
- German
- Frequency
- Yearly recurring
Examination
- Type
- session examination
- Mode
- oral 15 minutes
Course Components
| Type | Title | Time & Place | Hours |
|---|---|---|---|
| lecture | Graphische Datenverarbeitung II |
|
2 h weekly |
| exercise | Graphische Datenverarbeitung II |
|
1 h weekly |