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Abstract
This course covers the core technologies required to model and simulate motions for digital humans. The curriculum includes human body modeling, human motion capture, data-driven human motion synthesis, and ML-based generative models. Each topic will be extensively illustrated with examples to provide a comprehensive understanding of the subject matter.
Objective
Students will learn how to estimate human pose, shape, and motion from videos and create basic human avatars from various visual inputs. Students will also learn how to represent and algorithmically generate motions for digital characters. The lectures are accompanied by exercise sessions and a capstone project.
Content
- Basic concepts of 3D representations - Human body/hand models - Human motion capture; - Neural rendering - Transformers - Generative models for digital humans