VVZ API is not affiliated with ETH Zurich. Data might be outdated or incorrect. Please view the official ETHZ Vorlesungsverzeichnis for binding information.

052-0621-00L 3 Credits MSC D-ARCH , D-BAUG

Alpine ARchitecture: From Material Practice to Digital Instruction in Augmented Reality

VVZ CR n/a

Last Updated: 2026-06-03 00:07:24

Abstract

This course explores how augmented reality (AR) can document and communicate Alpine craft knowledge. Students examine vernacular construction methods and translate them into instructional AR applications. The course integrates computational and user-centered design with prototype development to make embodied knowledge accessible across disciplines.

Objective

Students identify, analyze, and critically reflect on Alpine vernacular construction methods, focusing on how tacit and embodied knowledge is transmitted through practice. They analyze these craft processes and translate them into interaction sequences for AR applications. These applications convey craft knowledge and guide users in using construction tools, workflows, and building processes. They test and evaluate their applications from a user-centered perspective, considering usability, instructional clarity, and construction logic. In parallel, they document their process and articulate their design decisions, situating their work within the contexts of architecture, human-computer interaction, and digital fabrication.

Content

The course combines theoretical input, reading sessions, hands-on experimentation, and project-based learning to explore how AR is used to document and communicate Alpine craft knowledge. It begins with an introduction to vernacular construction methods, focusing on techniques such as stone masonry and wooden shingling, and examines how knowledge is embedded in material practices, gestures, and sequences of actions. Through guided readings and discussions, students critically reflect on the challenges of capturing and transferring tacit knowledge. Throughout the course, students develop skills in observation, documentation, and the interpretation of embodied craft practices, forming a foundation for their own investigations. This is complemented by introductory sessions on AR, spatial computing, and interaction design, where students learn the fundamentals of AR development, including spatial anchoring, user interaction, and interface design. Practical exercises introduce relevant building tools and workflows, enabling students to prototype AR applications and understand their technical constraints and possibilities. A visiting craftsperson introduces how knowledge is learned, transmitted, and documented through hands-on construction, allowing students to observe, document, and analyze real-world practices. This material serves as the basis for developing individual or group projects. Throughout the semester, students iteratively translate their observations into AR applications that communicate specific aspects of craft knowledge, such as sequences of actions, tool use, or material behavior. The course includes regular feedback sessions, tutorials, and a midterm review to support the development of projects. Emphasis is placed on the relationship between content and interaction, encouraging students to design applications that are both technically functional and meaningful in how they convey knowledge. Assessment is based on continuous development throughout the semester, including attendance and engagement with weekly readings, as well as the final presentation of a working AR prototype and a clear articulation of the design process, underlying concepts, and user experience considerations. Course information: www.aha.ethz.ch/education/elective-courses/hs_26/alpine-architecture

General Information

Language
English
Levels
MSC
Frequency
Yearly recurring

Examination

Type
graded semester performance
Assessment is based on continuous engagement throughout the semester and the final outcome. Students are evaluated on their active participation in the course, including critical engagement with academic work, analysis of vernacular construction methods, and the progressive development of their AR application. This includes the clarity and depth of documentation, the quality of knowledge translation into AR, the design and usability of interactions, and the coherence of the final prototype. Interim reviews provide formative feedback, while the final assessment considers both the presented application and the ability to clearly communicate the underlying process and design decisions.10% Attendance30% Academic Paper Reading Exercise:15% Discussion15% Responses60% Course Project:10% Progress Report15% Mid-Term presentation25% Final Presentation10% Documentation

Registration & Places

Limited places (Special selection)
Signup End
14.09.2026

Course Components

Type Title Time & Place Hours
lecture with exercise Alpine ARchitecture: From Material Practice to Digital Instruction in Augmented Reality
Takes place in room HIT F 11.2. Please send application (one A4 max.) until September 14 to:
No time listed 3 h weekly

Offered In