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Computer Graphics
Last Updated: 2026-06-01 11:30:44
Abstract
This course covers fundamental and advanced concepts of modern computer graphics. Students will learn the fundamentals of digital scene representations, advanced physically-based light transport algorithms for generating photorealistic images from these scene representations, and inverse rendering methods for recovering digital scene representations from captured images.
Objective
At the end of the course, the students will be able to build a rendering system based on path-tracing algorithms. The students will learn the principles of physically-based rendering and computer graphics. In addition, the course is intended to stimulate the student's curiosity to explore the field of computer graphics in subsequent classes or on their own.
Content
We will begin with an introduction to light emission and radiometric quantities, followed by an exploration of geometry representations and texture mapping. Next, we will mathematically formulate the physics of light transport and appearance modeling. Subsequently, we will introduce relevant concepts from Monte Carlo integration and develop path-tracing algorithms to solve these equations by simulating light transport for direct and global illumination due to hard surfaces and participating media, such as fog, smoke, and translucent objects. Moreover, we will present techniques for significantly improving path-tracing efficiency, including importance sampling, multiple importance sampling, stratified sampling, denoising, and acceleration data structures. The course lectures will conclude with an overview of image-based capture and rendering methods. Topics covered will include geometry reconstruction, material acquisition, differentiable rendering, and image-based rendering.
Resources
Lecture Notes
no
Literature
Books: Physically Based Rendering: From Theory to Implementation High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting Multiple view geometry in Computer Vision
Learning Materials (Links)
- Main link
- Information
General Information
- Language
- English
- Levels
- BSC , MSC , WBZ
- Frequency
- Yearly recurring
Examination
- Type
- session examination
- Mode
- written 120 minutes
- Aids
- None.
Course Components
| Type | Title | Time & Place | Hours |
|---|---|---|---|
| lecture | Computer Graphics |
|
3 h weekly |
| exercise | Computer Graphics |
|
2 h weekly |
| independent project | Computer Graphics | No time listed | 2 h weekly |
Offered In
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Wahlfächer (Von den angebotenen Wahlfächern müssen mindestens zwei Lerneinheiten erfolgreich abgeschlossen werden.)
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Wahlfächer (Von den angebotenen Wahlfächern müssen mindestens zwei Lerneinheiten erfolgreich abgeschlossen werden. Als Wahlfächer für Rechnergestützte Wissenschaften Master gelten automatisch (ohne Anrechnungsgesuch) auch alle Kernfächer/Vertiefungsfächer (aber nicht Wahlfächer!) aus folgenden Studiengängen: Informatik Master Mathematik Master Physik Master Elektrotechnik und Informationstechnologie Master Data Science Master Robotics, Systems and Control Master Statistik Master Neural Systems and Computation Master gemäss den angegebenen Abschnittsreferenzen.)
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Wahlfächer der Vertiefung (Diese Fächer sind für die Vertiefung in Bioimaging besonders empfohlen. Bei abweichender Fächerwahl konsultieren Sie bitte den Track Adviser.)
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