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Abstract
This course explores the concept of "Hybrid Reality," blending digital and physical spaces using VR technologies. Students will learn to digitize spaces, create immersive environments, and design interactive exhibitions.
Objective
The goal is to digitize an existing space and use it in virtual reality as a context for further design. During the course, AI tools will be utilized to enhance the photogrammetry 3D scanning process. In the first part of the course, we learn the tools; then we work on architectural VR projects, either in groups or individually. Throughout the course, we will examine VR workflows to create immersive and interactive architectural spaces. At the end of the course, we will present the works in a VR exhibition. Each student receives an Oculus Quest VR headset to work with at home throughout the semester.
Content
Fusions of digital-analog relationships have accompanied us since the very beginning of the digitalization era. The rapidly growing impact of digital technologies on our life necessitates constant adaptation. The course introduces the term "Hybrid Reality," which represents the coexistence of physical and digital spaces. Using state-of-the-art VR technologies, the methodology focuses on immersive, real-time, 1:1 scale space creation, exploring corporeal design, and reinventing conventional methods. Students will learn to digitize physical spaces, create hybrid reality environments, and design interactive exhibitions.
General Information
- Language
- English
- Levels
- BSC
- Frequency
- Yearly recurring
Examination
- Type
- graded semester performance
Course Components
| Type | Title | Time & Place | Hours |
|---|---|---|---|
| lecture with exercise |
360° - Reality to Virtuality
Does not take place this semester.
Permission from lecturers required for all students.
Keine Lehrveranstaldung während der Seminarwoche 17.3.2025 und in den letzten zwei Wochen des Semesters.
|
No time listed | 2 h weekly |