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Seminar on Game Technology
Last Updated: 2026-02-05 16:29:50
Abstract
This seminar introduces students to research and innovation in the area of game technology.
Objective
The objectives of this seminar are twofold: (1) to learn about recent developments in the area of game technology at the intersection of computer graphics, computer vision, human-computer interaction, virtual and augmented reality, natural language processing, and machine learning and (2) to improve the presentation and critical analysis skills.
Content
The Seminar on Game Technology offers an in-depth exploration of video games as a significant cultural asset and a major force in the global market. Over the past 30 years, the video game industry has evolved from relative obscurity into a multibillion-dollar international phenomenon. This growth has been driven by the industry's demand for a wide range of interdisciplinary skills and its role in advancing personal computer technology, including innovations such as sound cards, graphics cards, 3D graphic accelerators, and physics cards. Participants in this seminar will delve into various computer science fields integral to video game development. Topics include computer graphics for visual presentation, artificial intelligence, human-computer interaction in traditional games, and cutting-edge areas such as computer vision, augmented and virtual reality, and natural language processing in modern gaming concepts. The seminar aims to introduce students to the latest research and innovations in game technology. It also provides an opportunity to explore the foundational algorithms that underpin classic games still enjoyed today. Additionally, the seminar will cover emerging topics that, while currently peripheral to game technology, hold the potential to inspire new and creative gaming concepts in the near future.
Resources
Learning Materials (Links)
- Main link
- Seminar Website
General Information
- Language
- English
- Levels
- BSC
- Frequency
- Yearly recurring
Examination
- Type
- graded semester performance
Registration & Places
- Max Places
- 24
Course Components
| Type | Title | Time & Place | Hours |
|---|---|---|---|
| seminar | Seminar on Game Technology |
|
2 h weekly |