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Abstract
Learning is an essential part of life, no matter if you are a student, a corporate employee, an entrepreneur, or, all three of these at the same time. In this course, you will be introduced to various theories and practices pertaining to learning in an entrepreneurial context.
Objective
Developing a comprehensive understanding of how individuals and teams learn in the entrepreneurial context and apply the learning in their current and future roles. Specifically, in this class students will achieve the following: 1. Understand and improve how they learn as individuals; 2. Understand and improve how they learn together with teammates/colleagues in a team, in a work/entrepreneurial environment; 3. Learn to adapt to the team and develop effective team learning
Content
This course has four building blocks, with each of the blocks consisting of an introduction from the lecturer, an exercise, and a reflection on the exercise. The four blocks are as follows: A. Theoretical foundation of entrepreneurial learning: individual learning; B. Theoretical foundation of entrepreneurial learning: team and organizational learning; C. Mount Everest simulation game (a multi-user online simulation with a series of problem-solving and decision-making challenges. Students will begin the journey by logging in to assume five different roles and each student is given resources and information that her team needs to make a series of critical decisions about the timing and execution of ascent to the summit of Mount Everest. Please note that this game needs to be purchased from Harvard Business School Publishing and it costs $15 per student.); D. Team presentation (student teams will present their decision-making processes and learnings from the simulation game). In order to achieve the best learning outcomes, I utilize a combination of methods, including lecture (for the theoretical concepts and frameworks), role play (for learning situations such as team decision making, critical drawbacks, major milestones etc.), 360-degree evaluation, learning inventory (to gauge the individual and team learning styles), and after-event debriefing/reflections.
General Information
- Language
- English
- Levels
- NDS
- Frequency
- Yearly recurring
Examination
- Type
- ungraded semester performance
Registration & Places
- Max Places
- 40
- Signup End
- 11.02.2024
Course Components
| Type | Title | Time & Place | Hours |
|---|---|---|---|
| seminar |
Entrepreneurial Learning: Theory, Practice, and Play
Does not take place this semester.
|
No time listed | 16 h semesterly |