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052-0521-22L 2 Credits BSC D-ARCH

3D Scanning and Freeform Modeling

Lecturers & Examiners: Adi GrĂ¼ninger
Enrolment in agreement with the lecturer only ( ). Is not offered after HS22.
VVZ CR n/a

Last Updated: 2026-02-05 16:00:52

Abstract

Design in virtual space - hybrid World!Monday 14 to 16 Uhr

Objective

In the newly designed elective, we will dive into the hybrid VR world. You will learn the basics in the first elective days for Photogrammetry, Twin Motion, Game Engine Unity, Youtube 360 and Gravety Sketch. After these first elective days, we will dive into project work where your idea & vision realized in the virtual world. How do you combine the different techniques to create a product, design in architecture or art. The Chair of Architecture & Art at ETH Zurich, Department of Architecture thinks and realizes in basic research since 2012 in the topic of new media in architecture. The research journey went over person scans, high resolution 3D scans as certificates of authenticity for art rental to spatial Lidar scans in punk clouds. Since 2016, there is the possibility of VR technology. To experience virtual worlds with VR glasses. The knowledge from scan, texture and feedback from scan to CAD allows us to experiment with VR glasses. We from the research of the Department of Architecture and Art are looking at issues such as space and time, the dimensions and gravity in a metaVers. metavers, the synonym for virtual worlds. Further, we consider how the handling of VR glasses takes place in terms of the consumer. How are the VR goggles used, donned or held in the different applications. Please send us a letter of motivation as to what your aspirations, goals / desires are for this elective. [email protected] ; [email protected] Tools where we use: Gravity Sketch Reality Capture (3D scan program) Unity TwinMotion Oculus Quest 2 USB for Oculus Link (Beta Oculus Air) These are the tools we will use and learn as we journey together "Designing in Virtual Space".

Content

In the newly designed elective, we will dive into the hybrid VR world. You will learn the basics in the first elective days for Photogrammetry, Twin Motion, Game Engine Unity, Youtube 360 and Gravety Sketch. After these first elective days, we will dive into project work where your idea & vision realized in the virtual world. How do you combine the different techniques to create a product, design in architecture or art. The Chair of Architecture & Art at ETH Zurich, Department of Architecture thinks and realizes in basic research since 2012 in the topic of new media in architecture. The research journey went over person scans, high resolution 3D scans as certificates of authenticity for art rental to spatial Lidar scans in punk clouds. Since 2016, there is the possibility of VR technology. To experience virtual worlds with VR glasses. The knowledge from scan, texture and feedback from scan to CAD allows us to experiment with VR glasses. We from the research of the Department of Architecture and Art are looking at issues such as space and time, the dimensions and gravity in a metaVers. metavers, the synonym for virtual worlds. Further, we consider how the handling of VR glasses takes place in terms of the consumer. How are the VR goggles used, donned or held in the different applications. Please send us a letter of motivation as to what your aspirations, goals / desires are for this elective. [email protected] ; [email protected] Tools where we use: Gravity Sketch Reality Capture (3D scan program) Unity TwinMotion Oculus Quest 2 USB for Oculus Link (Beta Oculus Air) These are the tools we will use and learn as we journey together "Designing in Virtual Space".

Resources

Learning Materials (Links)

General Information

Language
German
Levels
BSC
Frequency
Semesterly recurring

Examination

Type
ungraded semester performance

Course Components

Type Title Time & Place Hours
exercise 3D Scanning and Freeform Modeling
Permission from lecturers required for all students.
  • Mon 13:45-15:30 (HIL E 65)
2 h weekly

Offered In