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Mixed Reality
Last Updated: 2026-02-05 16:01:55
Abstract
The goal of this course is an introduction and hands-on experience on latest mixed reality technology at the cross-section of 3D computer graphics and vision, human machine interaction, as well as gaming technology.
Objective
After attending this course, students will: 1. Understand the foundations of 3D graphics, Computer Vision, and Human-Machine Interaction 2. Have a clear understanding on how to build mixed reality apps 3. Have a good overview of state-of-the-art Mixed Reality 4. Be able to critically analyze and asses current research in this area.
Content
The course introduces latest mixed reality technology and provides introductory elements for a number of related fields including: Introduction to Mixed Reality / Augmented Reality / Virtual Reality Introduction to 3D Computer Graphics, 3D Computer Vision. This will take place in the form of short lectures, followed by student presentations discussing the current state-of-the-art. The main focus of this course are student projects on mixed reality topics, where small groups of students will work on a particular project with the goal to design, develop and deploy a mixed reality application. The project topics are flexible and can reach from proof-of-concept vision/graphics/HMI research, to apps that support teaching with interactive augmented reality, or game development. The default platform will be Microsoft HoloLens in combination with C# and Unity3D - other platforms are also possible to use, such as tablets and phones.
Resources
Learning Materials (Links)
- Main link
- Information
General Information
- Language
- English
- Levels
- MSC , WBZ
- Frequency
- Yearly recurring
Examination
- Type
- graded semester performance
Course Components
| Type | Title | Time & Place | Hours |
|---|---|---|---|
| lecture with exercise | Mixed Reality |
|
3 h weekly |
| independent project | Mixed Reality | No time listed | 1 h weekly |