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263-5905-00L 5 Credits MSC , WBZ D-ITET , D-INFK , D-BAUG , D-MAVT , D-MATH
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Mixed Reality

Lecturers & Examiners: Prof. Dr. Marc Pollefeys, Dr. Iro Armeni
The deadline for deregistering expires at the end of the second week of the semester. Students who are still registered after that date, but do not attend the course, will officially fail the course.
VVZ CR 3.0

Last Updated: 2026-02-05 16:01:55

Abstract

The goal of this course is an introduction and hands-on experience on latest mixed reality technology at the cross-section of 3D computer graphics and vision, human machine interaction, as well as gaming technology.

Objective

After attending this course, students will: 1. Understand the foundations of 3D graphics, Computer Vision, and Human-Machine Interaction 2. Have a clear understanding on how to build mixed reality apps 3. Have a good overview of state-of-the-art Mixed Reality 4. Be able to critically analyze and asses current research in this area.

Content

The course introduces latest mixed reality technology and provides introductory elements for a number of related fields including: Introduction to Mixed Reality / Augmented Reality / Virtual Reality Introduction to 3D Computer Graphics, 3D Computer Vision. This will take place in the form of short lectures, followed by student presentations discussing the current state-of-the-art. The main focus of this course are student projects on mixed reality topics, where small groups of students will work on a particular project with the goal to design, develop and deploy a mixed reality application. The project topics are flexible and can reach from proof-of-concept vision/graphics/HMI research, to apps that support teaching with interactive augmented reality, or game development. The default platform will be Microsoft HoloLens in combination with C# and Unity3D - other platforms are also possible to use, such as tablets and phones.

Resources

Learning Materials (Links)

General Information

Language
English
Levels
MSC , WBZ
Frequency
Yearly recurring

Examination

Type
graded semester performance
No final exam, but evaluation during semester (project).Grading scheme:1. 25%: Paper presentation (incl. discussion moderation)2. 75%: Final project which includes a report and presentation/demo

Course Components

Type Title Time & Place Hours
lecture with exercise Mixed Reality
  • Mon 10:15-13:00 (CAB G 11)
3 h weekly
independent project Mixed Reality No time listed 1 h weekly

Offered In