VVZ API is not affiliated with ETH Zurich. Data might be outdated or incorrect. Please view the official ETHZ Vorlesungsverzeichnis for binding information.
Virtual Humans
Last Updated: 2026-02-05 16:07:51
Abstract
Human digitalization is required in many applications, such as AR/VR, robotics, games, and social networking. The course covers core techniques and fundamental tools necessary for perceiving and modeling humans. The main topics include human body modeling, human appearance and motion modeling, and human-scene interaction capture and modeling.
Objective
After attending this course, students will be able to implement basic systems to estimate human pose, shape, and motion from videos; furthermore, students will be able to create basic human avatars from various visual inputs.
Content
We will focus on all aspects of 3D human capture, modelling, and synthesis, including ⁃ Basic concept of 3D representations ⁃ Human body models; ⁃ Human motion capture; ⁃ Non-rigid surface tracking and reconstruction; ⁃ Neural rendering
Resources
Lecture Notes
Slides
Literature
Computer Vision: Algorithms and applications by Richard Szeliski. Deep Learning: by Goodfellow, Bengio, and Courville
Learning Materials (Links)
- Main link
- Information
General Information
- Language
- English
- Levels
- MSC , WBZ
- Frequency
- Yearly recurring
Examination
- Type
- graded semester performance
Course Components
| Type | Title | Time & Place | Hours |
|---|---|---|---|
| lecture | Virtual Humans |
|
2 h weekly |
| exercise | Virtual Humans |
|
1 h weekly |
| independent project | Virtual Humans | No time listed | 1 h weekly |