VVZ API is not affiliated with ETH Zurich. Data might be outdated or incorrect. Please view the official ETHZ Vorlesungsverzeichnis for binding information.

365-1111-00L 1 Credits NDS D-MTEC
You're viewing possible stale or outdated data. Please check the latest semester for more up-to-date information.

Entrepreneurial Learning: Theory, Practice, and Play

Does not take place this semester. Exclusively for MAS MTEC students (2nd semester).
VVZ CR n/a

Last Updated: 2026-02-05 15:55:22

Abstract

Learning is an essential part of life, no matter if you are a student, a corporate employee, an entrepreneur, or, all three of these at the same time. In this course, you will be introduced to various theories and practices pertaining to learning in an entrepreneurial context.

Objective

Developing a comprehensive understanding of how individuals and teams learn in the entrepreneurial context and apply the learning in their current and future roles. Specifically, in this class students will achieve the following: 1. Understand and improve how they learn as individuals; 2. Understand and improve how they learn together with teammates/colleagues in a team, in a work/entrepreneurial environment; 3. Learn to adapt to the team and develop effective team learning

Content

This course has four building blocks, with each of the blocks consisting of an introduction from the lecturer, an exercise, and a reflection on the exercise. The four blocks are as follows: A. Theoretical foundation of entrepreneurial learning: individual learning; B. Theoretical foundation of entrepreneurial learning: team and organizational learning; C. Mount Everest simulation game (a multi-user online simulation with a series of problem-solving and decision-making challenges. Students will begin the journey by logging in to assume five different roles and each student is given resources and information that her team needs to make a series of critical decisions about the timing and execution of ascent to the summit of Mount Everest. Please note that this game needs to be purchased from Harvard Business School Publishing and it costs $15 per student.); D. Team presentation (student teams will present their decision-making processes and learnings from the simulation game). In order to achieve the best learning outcomes, I utilize a combination of methods, including lecture (for the theoretical concepts and frameworks), role play (for learning situations such as team decision making, critical drawbacks, major milestones etc.), 360-degree evaluation, learning inventory (to gauge the individual and team learning styles), and after-event debriefing/reflections.

General Information

Language
English
Levels
NDS
Frequency
Yearly recurring

Examination

Type
ungraded semester performance
Credit points will only be assigned if the following criteria are met: Full attendance of all course days and full completion of all course assignments.

Course Components

Type Title Time & Place Hours
seminar Entrepreneurial Learning: Theory, Practice, and Play
Does not take place this semester.
No time listed 16 h semesterly

Offered In