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360° - Reality to Virtuality (HS)
Last Updated: 2026-02-05 15:36:03
Abstract
The course covers the basics of 3d-scanning, 3d-modeling, Virtual and Augmented Reality simulations, 3d-visualisation and animation.
Objective
Understanding 3d-technologies, learning 3d-software for 3d-scanning and 3d-modelling, learning software for VR-simulations and animations, experimenting with different forms of concept visualization (VR, AR, 360 panoramic videos etc.), conceptual interpretation of virtuality as a parallel reality, creation of own virtual realities.
Content
1. Introduction to 3d-scanning and 3d-modeling (technologies, methods and software) 2. Introduction to Virtual Reality (Oculus Quest, HTC Vive, Unity and Unreal Engine) 2. Project development – concept and strategy (individual or in a group) 3. Project implementation (work with various 3d-softwares) 4. Project presentation (weekly blog posts, short semester-end presentation)
Resources
Learning Materials (Links)
- Main link
- Information
General Information
- Language
- English
- Levels
- BSC , MSC
- Frequency
- Yearly recurring
Examination
- Type
- graded semester performance
Course Components
| Type | Title | Time & Place | Hours |
|---|---|---|---|
| lecture with exercise |
360° - Reality to Virtuality (HS)
Permission from lecturers required for all students.
Keine Lehrveranstaltung am 19.10. (Seminarwoche) sowie am 7. und 14.12.2020 (vor Schlussabgaben).
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2 h weekly |