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252-5707-00L 2 Credits BSC D-INFK

Seminar on Game Technology

Lecturers & Examiners: Dr. Fabio Zünd, Dr. Henning Metzmacher
The deadline for deregistering expires at the end of the second week of the semester. Students who are still registered after that date, but do not attend the seminar, will officially fail the seminar.
VVZ CR 3.67

Last Updated: 2026-06-03 00:07:49

Abstract

This seminar introduces students to research and innovation in the area of game technology.

Objective

The objectives of this seminar are twofold: (1) to learn about recent developments in the area of game technology at the intersection of computer graphics, computer vision, human-computer interaction, virtual and augmented reality, natural language processing, and machine learning and (2) to improve the presentation and critical analysis skills.

Content

The Seminar on Game Technology offers an in-depth exploration of video games as a significant cultural asset and a major force in the global market. Over the past 30 years, the video game industry has evolved from relative obscurity into a multibillion-dollar international phenomenon. This growth has been driven by the industry's demand for a wide range of interdisciplinary skills and its role in advancing personal computer technology, including innovations such as sound cards, graphics cards, 3D graphic accelerators, and physics cards. Participants in this seminar will delve into various computer science fields integral to video game development. Topics include computer graphics for visual presentation, artificial intelligence, human-computer interaction in traditional games, and cutting-edge areas such as computer vision, augmented and virtual reality, and natural language processing in modern gaming concepts. The seminar aims to introduce students to the latest research and innovations in game technology. It also provides an opportunity to explore the foundational algorithms that underpin classic games still enjoyed today. Additionally, the seminar will cover emerging topics that, while currently peripheral to game technology, hold the potential to inspire new and creative gaming concepts in the near future.

General Information

Language
English
Levels
BSC
Frequency
Yearly recurring

Examination

Type
graded semester performance

Registration & Places

Max Places
24
Priority: Registration for the course unit is only possible for the primary target group

Course Components

Type Title Time & Place Hours
seminar Seminar on Game Technology No time listed 2 h weekly

Offered In