Found 23 relevant results in 2.23s where lecturer="François Charbonnet"
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The seminar addresses a way of perceiving reality which has become key: through the lenses of Play and Gaming. Besides offering students steady footing on the makings of an architectural publication, It will provide students with a complementary, yet extremely relevant tool with which to approach architecture and urbanism.
The course stresses the scenographic aspects of game environments and the relation to architecture and beyond. Game sets –be it virtual or material– will be explored concerning their dynamic spatial properties and the prosthetic impact on the player: as passage or field, loaded with rules, limits and possibilities.
The course stresses the scenographic aspects of game environments and the relation to architecture and beyond. Game sets –be it virtual or material– will be explored concerning their dynamic spatial properties and the prosthetic impact on the player: as passage or field, loaded with rules, limits and possibilities.
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